As a part of the main quest team, I was responsible for owning the exterior and some parts of the interior of the RDA base. This included building the base itself and the surrounding area.
I worked closely with LDs from early concept to its final representative state.
My responsibilities included: creating mood boards/layer research, asset prototyping, level art dressing, lighting, and optimization.
It was a close collaboration with other artists and level designers responsible for these sections to make sure everything is aligned both visually and logically.